CCP Dropbear
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Posted - 2010.07.15 20:18:00 -
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Originally by: Jove X I'd love to see a CCP employee with a standing of 8 with the Guristas or Serpentis.
Well, Cartel here (9.0+). Same principle applies though, even if you're running out of Serpentis Prime or some other horrible clusterf...
Step 1: Grab a Tech III. Tengu is arguably the best for this job. Step 2: Fit MWD/Impro Cloak + Interdiction Nullifier Step 3: Learn how to evade camps using MWD/Improved Cloak. Get it down to an art form, so that when you jump into that gatecamp from hell, you can keep it together. Step 4: Pray to your God that you never land <3,000m from something else in a gatecamp. This is, in fact, the only real risk. Step 5: Profit!
Other points...
Escape gatecamps: Use MWD/Impro cloak trick to turn 0.0 into the equivalent of lowsec. The only difference - when it comes to gate camping - between 0.0 and lowsec is that bubbles work in one, and not in the other. Interdiction nullifiers change this, and effectively turn 0.0 into lowsec. Ergo: You don't need to fit that Covert reconfiguration that horribly gimps your DPS (and consequently your mission-running capabilities). Just fit an I.N and pretend you're in Ammamake, not Serp Prime.
Avoid station camps: Instantly undock with an off-station bookmark. For added safety, at the cost of added logistics, fleet up with a second character and have them get the missions. I'm guessing this is what I'd want to do at Serpentis Prime, rather than undocking my 3b ISK Tengu in front of a hungry fleet. A second character also adds to your safety in that you can cloak one of them outside the station, and have them insta-warp your other mission-grabbing character out, quite a few seconds before you can actually control that character's client and tell them yourself to warp to the "undock" bookmark. It also helps to have a sacrificial lamb you can jump into systems you suspect are being camped.
Avoid mission disruption: Make your Tech III impossible to probe down. Don't launch drones. Kill target painting NPCs first. Usual drill here. If you fit faction modules in the right places, you can squeeze on the required ECCM/Backup Array configuration of your choice.
Add it all together and you can travel where you want, dock/undock at any station you want, and run missions for the pirate faction of your choice with almost complete impunity. It may be slower than taking a Maurauder in there, but it's of course, an order of magnitude more safe, and to me at least, far more interesting.
NinjaPvE best PvE.
P.S. On a technicality...getting Guristas faction would have become much less difficult since the advent of the pirate faction arcs.
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